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Tuesday, February 19, 2002
Nominees Named for Game Developers Choice Awards
The International Game Developers Association (IGDA) has announced
the nominees for the annual Game Developers Choice Awards.
The winners will be announced at the ceremony on March 21,
during the Game Developers Conference (GDC), March 19 - 23 in
San Jose, Calif. Nominations were free and open to all
professional game developers, regardless of membership or
affiliation.
"Every year, the Game Developers Choice Awards recognize the
most innovative individuals and games in the industry," stated
Warren Spector, studio director of ION Storm Austin and IGDA
board member. "The nominees represent what game developers
consider to be the best in game development -- the work they
most admire and the efforts that are advancing the state of the
art."
The Nominees
Game of the Year
- Black & White (Lionhead Studios)
- Grand Theft Auto III (DMA Design/Rockstar Games)
- Halo: Combat Evolved (Bungie Studios)
- ICO (Sony Computer Entertainment, Inc.)
- Max Payne (Remedy Entertainment)
Rookie Studio of the Year
- Adrenium Games for Azurik: Rise Of Perathia
- Bohemia Interactive Studio for Operation Flashpoint
- Croteam for Serious Sam
- Pseudo Interactive for Cel Damage
- TimeGate Studios for Kohan: Immortal Sovereigns
Original Game Character of the Year
- Dante from Devil May Cry
- Daxter from Jak & Daxter: The Precursor Legacy
- Ico from Ico
- Max Payne from Max Payne
- Munch from Oddworld: Munch's Oddysee
Excellence in Audio
- Erik Kraber & Jack Grillo for sound design in Clive Barker's Undying
- Harry Gregson-Williams for composition in
Metal Gear Solid 2: Sons Of Liberty
- Josh Randall for sound design in Frequency
- Marty O'Donnell & team for sound effects in Halo: Combat Evolved
- Thomas Engel for sound engineering in
Star Wars Rogue Squadron II: Rogue Leader
Excellence in Game Design
- Fumito Ueda & team for game design in Ico
- GTA3 team for game play in Grand Theft Auto III
- Lorne Lanning & Chris Ulm for story/writing of Oddworld: Munch's Oddysee
- Peter Molyneux & team for game design in Black & White
- Shigeru Miyamto & team for game design in Pikmin
Excellence in Level Design
- Craig Filshie, William Mills, Chris Rothwell & James Worrall for level
design in Grand Theft Auto III
- Fumito Ueda & team for level design in Ico
- Ghost Recon team for level design in Tom Clancy's Ghost Recon
- Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in
Twisted Metal: Black
- Toshihiro Nagoshi & team for level design in Super Monkey Ball
Excellence in Programming
- Kazunori Yamauchi & team for physics in Gran Turismo 3 A-Spec
- Andy Gavin for programming in Jak & Daxter: The Precursor Legacy
- Jason Jones & team for programming in Halo: Combat Evolved
- Richard Evans for artificial intelligence in Black & White
- Sherman Archibald, John Carmack & Ryan Feltrin for graphics in
Return To Castle Wolfenstein
Excellence in Visual Arts
- Dan Arey & Evan Wells for animation in Jak & Daxter: The Precursor Legacy
- Fumito Ueda & team for art direction in Ico
- Kazunori Yamauchi & team for modeling in Gran Turismo 3 A-Spec
- Lorne Lanning & Farzad Varahramyan for art direction in
Oddworld: Munch's Oddysee
- Tetsuya Mizuguchi & team for art direction in Rez
Game Innovation Spotlights
Black & White (Lionhead Studios)
Cel Damage (Pseudo Interactive)
Frequency (Harmonix Music Systems)
Grand Theft Auto III (DMA Design)
Ico (Sony Computer Entertainment, Inc.)
Kohan: Immortal Sovereigns (TimeGate Studios)
Majestic (Electronic Arts)
Max Payne (Remedy Entertainment)
Rez (United Game Artists)
Super Monkey Ball (Amusement Vision)
"The Game Developers Choice Awards are peer-based, and as such,
all game developers worldwide are able to nominate those games
and developers they feel most deserving of recognition," said
Jason Della Rocca, program director of the IGDA. "The focus of
the awards is clearly on peer recognition."
An advisory committee from the IGDA will select the recipients
of the Lifetime Achievement Award, First Penguin Award and the
IGDA Award for Community Contribution. All registered GDC
attendees are invited to attend the ceremony.
The International Game Developers Association is a non-profit
association established by game developers to foster the
creation of a worldwide game development community.
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