60,000 Attend E3Expo 2002 Gaming Trade Show

Posted on May 29, 2002

The gaming industry boom continued at the eighth annual Electronic Entertainment Expo (E3Expo). Recently, there has been an increasing number of product crossovers betweens books, films and games and industry analysts expect this trend to continue. Sixty thousand interactive entertainment professionals from more than 70 countries converged in Los Angeles for the E3Expo, according to the show's owner, the Interactive Digital Software Association (IDSA). Approximately 400 exhibitors showcased thousands of new computer and video games and products, including more than 1,000 never-before-seen titles.

"This year, E3Expo focused on the ever-evolving, highly-advanced interactive software that reflects why millions of Americans have made video games their entertainment of choice for the 21st century," said Douglas Lowenstein, president of the IDSA. "E3Expo 2002 showcased the computer and video games that will be on consumer shopping lists this holiday season. In fact, according to show exhibitors, about 75 percent of the products shown at E3Expo will launch in time for the coming holidays."

E3Expo 2002, "A World of Its Own," covered 509,000 net square feet of exhibit space at the Los Angeles Convention Center. E3Expo 2003 was held in Los Angeles the week of May 12, 2003.

E3Expo, now in its eighth year, is owned by the Interactive Digital Software Association (IDSA), a U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. IDSA members collectively account for more than 85 percent of the $6.35 billion in entertainment software sales in the U.S. in 2001, and billions more in export sales of American-made entertainment software. The IDSA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts.



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